worldspy - 20.06.12 13:53 I'm not against freemium games by any means - I'm actually just about to recommend you play one of them - but I do think there's something weird about the concept. It's weird that developers, who historically have spent most of their time thinking about how to engage players, have had to start pondering the best ways to frustrate them as well.
How to make audiences pay? That's the central design issue at the heart of too many freemium games, and as central design issues go, it's a hard one to love. How to annoy players just enough that they'll hand over some cash, but not too much that they mehr bei eurogamer.net